Illinois Paves the Way for HS Football Policy

ihsa-1487882592-2402It has been a long time coming… Not a new post on this blog, rather, a proactive and thoughtful policy/plan for high school football safety. This process has not been easy and there is no way I can take full credit for this but I do have some rather exciting news regarding something that I, personally, have been working on for six years.

Today the Illinois High School Association Board of Directors approved a new policy, Policy 13 that states:

Weekly Player Limitations for Football
1. A player shall not play in more than 2 games in any one week, and shall not play in more than one game in a single day. For the purposes of this section, a week is defined as the seven-day period running from Sunday through the following Saturday. (It is recommended that if a player does play in 2 games in a given week, one of those games is only as a one way player. [i.e., only plays on offense or defense or special teams])]
2. Players cannot play in games on consecutive days or be involved in live contact/thud in practice the day after playing in a game.
3. 1 play in a game equals a game played.
NOTE: If a player plays in a game that is stopped due to weather or other circumstances and completed the next day, the player can participate in the resumed game the following day.

Back in 2012 I wrote this piece on what I thought would be a better way to protect our athletes Continue reading

Ready For Primetime

This post is a continuation of the ongoing in the wild review of the Vector Mouthguard System. You can see the previous posts about what I have experienced to this point by clicking on the hot links. As always if you have questions please comment, email or tweet I will do my best to answer.

The system has been on site and in the hands of the kids and I for the past nine days; the good is far outweighing the bad at this point. However, there is plenty of things that I have yet to figure out or apply, rather figured out how to apply. Tomorrow is the first game action, a point in this trial that I am both scared and excited about for the Vector Mouthguards. Time for the bright lights.

I am not scared or apprehensive about the overall performance of the data that I have been seeing thus far. One thing that I can firmly state at this point is that the perceived accuracy and consistency of impacts below 50g is all that I hoped and more. As the practices have progressed and I have reviewed the hitting drills by film, the hits of the interior lineman and linebackers seem to show on almost every play where there is full effort. This would match up with my line of thinking about football (as a reminder I have my system set up to report impacts of 10g or greater), this is a collision sport. I guess at this point I wonder if I am collecting a lot of “noise” in the system because the amount of hits it is recording. I do want to see the overall number of hits collected by the kids but if the 10-20g range of linear impacts are doing nothing other than that, it makes me think. On the other side I do want to have that data in case a kid were to be injured and it was a very low threshold.

The not so awesome thing at this time is the frequency of the anomalies I have seen. The last number I remember seeing for total hits that the system had captured was nearly 2,000 (4o players for 8 days of practice, about 6/player/day) and that number seems about right to me. But, the real issue is of that nearly 2,000 data set there are 12 hits that have exceeded 80g on the monitor and none of them “looked” like an 80g hit on film, in fact some there was no contact. Granted this can happen with technology, some part of an algorithm that didn’t weed out this report. Upon review I was able to identify four of these instances: one was previously mentioned with a player yelling (I have since reboiled the mouthguard and have not seen from that sensor), one was a player whipping out his mouthguard and kicking it while it still had some spit on it, and the other two were the cause of a coach tapping – rather slapping – the mouthguard on the helmet after taking it out of a players mouth to mess with me. In regards to the last two instances the good thing is that this only happens one time because the mouthgurad deactivates when the slobber is off.

Continue reading

Practical Application of Data: VMG

Before practice the coach, I should say coaches, wanted a report from me about what I had seen and how the system was going. I showed them the video from the previous day and where on the head the hits were registering for our worst offenders of dropping their heads at contact (verified). I also noted that some of our starters were getting more hits collected than the average teammate.

The head coach made it a point to tell the assistants to address the players that were leading with their head to correct that during our form tackling and to reinforce during live action to get the eyes up. Then after that was all done he came to my training room and asked me about how many hits and how big some of the players were getting.

I had noticed the previous two days what these 30 and 40g hits looked like and they were above “normal” collisions but not “make the crowd go oooh” type hits. He inquired about the big hit that the LB/RB took in that drill mentioned in the earlier post. I told him it was below 50. He wanted a number of hits that the kids had taken, for what other than his information I had no idea, and boy was I wrong and in a good way.

It was pretty simple the RB/LB combo players had taken the most with an average 22 in two days (day one shortened due to lightning), next were the RB only with an average of 15, then the DL with 14 and the OL with 11. Not as many as I expected, but then again our coach is very limited in hitting drills. In a five-minute segment they maybe get off 12 plays at the most and there are no more than six of those a day.

This is a good point to also tell you that these are “thud” drills, we have had one five-minute of live all season so far to go along with our 1’s vs. 1’s for four plays at the end of the day.

At most you could see 72 impacts a day, if you were in on every single rep of thud action in a practice. The starters probably see about 70% of the reps so we could expect to see at most 51 impacts in a practice. And in day two most any starter registered was Continue reading

Seeing Is… Starting… To Believe (Video Link)

Inside DrillWith one day of the Vector Mouthguards in the book – a lightning shortened one – and a warp speed implementation it was time to get this puppy up and running.

The players had not lost a mouthguard overnight, which is quite amazing because they always seem to lose their other ones, and all were on the chargers overnight. The clock struck 5:30 and it was go-time. The antenna receiver on the sidelines and players not wondering what it was going to feel like, just getting to practice.

As the system fired up the tiny computers in their helmets were reporting to my laptop, one green light after the other, it was working as promised. A few of the mouthguards took a minute to “warm up” with spit, I guess, but when it was time to hit I had nearly all on-line. Of the 40 issued, 32 were communicating with 2 of them on injured personnel (not concussion), we will get more in-depth about that later.

As practice started I did not want to be tethered to the computer so I could do my job as an athletic trainer so I left the base station and went about my business. The way our coach practices is in five-minute segments, flying around. It is high intensity and constant moving on my part to keep a keen eye on where it is needed and on who it is needed. I basically forgot it was over there other than the occasional parent or media asking what that “radar” looking thing was.

At the first water break I stepped over to see the computer and the hits it had captured. I was able to scroll through all the registered hits in about two seconds and only stopped on any that were above 40g. The graph like output of the system makes this a breeze. I also had noted that every hit is time stamped so when there was a hit that I thought should be captured I made note of the time and cross referenced that in the system, and yes they were there.

As the team went to a segment with inside run drill work it happened to be next to my base station for filming purposes. I yelled up to the camera operator and asked if the film time stamps and he said no. Because I had two students with me I was able to hold the tablet and look at that between reps. After every play the screen changed with more impacts; the DL, LB and RB getting the lions share of the notices. I was impressed at the speed and accuracy of the information given to me in real-time. But, one of the LB’s who was delivering the hits on D was also rotating on O as a RB and his mouth guard was not communicating, I was a bit concerned. Was this really going to keep the data in the mouthguard until it was able to communicate, like they promised? Was I going to miss out on some of his hits. And just then…  He was smashed by the defense right to the left earhole. He was none worse for wear but it was a noteworthy hit as the team yelled out due to the collision like all other teams do when that happens. He was just fine and I didn’t even take a step towards him.

As practice progressed all was going well, I was taking notes on times of hits and they all looked good and none that I found concerning in viewing them live or on the data. That’s when I scrolled across a player that had taken the largest hit seen, a Continue reading